home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Hentai Extra Gold 10
/
HENTAI_EG_10.ISO
/
Extra
/
winamp532.exe
/
Plugins
/
Milkdrop
/
Redi Jedi - porthole to the underworld(hit by a bus edition).milk
< prev
next >
Wrap
INI File
|
2005-09-14
|
7KB
|
257 lines
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.925000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=1.000000
zoom=0.999514
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=0.400000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_point1=x=sample*q4*q3*value1+.5;
wave_0_per_point2=y=sample*q4*q3*value2+.5;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=6
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.986086
shapecode_0_ang=0.753982
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=1.000000
shape_0_per_frame1=rad=.9+q2*.1-q6*.1;
shape_0_per_frame2=aa=aa+q2*.2-q6*.2;
shape_0_per_frame3=ang=aa;
shape_0_per_frame4=additive=above(q2*q1,1);
shape_0_per_frame5=tex_ang=ang+mid*.1-treb*.05+.7;
shape_0_per_frame6=tex_zoom=1-(mid-bass*.2)*.2;
shape_0_per_frame7=
shape_0_per_frame8=border_r=q1+q2;
shape_0_per_frame9=border_g=q3+q4;
shape_0_per_frame10=border_b=q5+q6;
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.986086
shapecode_1_ang=0.753982
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.500000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.500000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=1.000000
shape_1_per_frame1=rad=1+q2*.1-q6*.1;
shape_1_per_frame2=aa=aa+q2*.2-q6*.2;
shape_1_per_frame3=ang=aa;
shape_1_per_frame4=additive=above(q2*q1,2);
shape_1_per_frame5=tex_ang=ang*bass_att*.14-treb*.053+.68;
shape_1_per_frame6=tex_zoom=1-(treb_att-bass*.2)*.05;
shape_1_per_frame7=
shape_1_per_frame8=border_r=0;
shape_1_per_frame9=border_g=0;
shape_1_per_frame10=border_b=0;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_1=beatb=above(bass,bass_att);
per_frame_2=beatbhard=if(beatb,bass-bass_att*.9,beatbhard);
per_frame_3=
per_frame_4=beatm=above(mid,mid_att);
per_frame_5=beatmhard=if(beatm,mid-mid_att*.9,beatmhard);
per_frame_6=
per_frame_7=beatt=above(treb,treb_att);
per_frame_8=beatthard=if(beatt,treb-treb_att*.9,beatthard);
per_frame_9=
per_frame_10=vol=bass+mid+treb;
per_frame_11=vol_att=bass_att+mid_att+treb_att;
per_frame_12=
per_frame_13=
per_frame_14=q1=beatb;
per_frame_15=q2=beatbhard;
per_frame_16=q3=beatm;
per_frame_17=q4=beatmhard;
per_frame_18=q5=beatt;
per_frame_19=q6=beatthard;
per_frame_20=
per_frame_21=wrap=1;
per_frame_22=decay=1;
per_pixel_1=dx=pow(rad*q2,(q4+q6))*.05*sin((bass_att-treb_att)*frame);
per_pixel_2=dy=pow(rad*q4*bass,q4*q6+q2*q1)*.05*sin(treb_att*treb*6.28+bass_att*bass*6.28);
per_pixel_3=
per_pixel_4=sx=dy+1;
per_pixel_5=sy=dx+1;